// ----- // OneButton.h - Library for detecting button clicks, doubleclicks and long // press pattern on a single button. This class is implemented for use with the // Arduino environment. Copyright (c) by Matthias Hertel, // http://www.mathertel.de This work is licensed under a BSD style license. See // http://www.mathertel.de/License.aspx More information on: // http://www.mathertel.de/Arduino // ----- // 02.10.2010 created by Matthias Hertel // 21.04.2011 transformed into a library // 01.12.2011 include file changed to work with the Arduino 1.0 environment // 23.03.2014 Enhanced long press functionalities by adding longPressStart and // longPressStop callbacks // 21.09.2015 A simple way for debounce detection added. // 14.05.2017 Debouncing improvements. // 25.06.2018 Optional third parameter for deactivating pullup. // 26.09.2018 Anatoli Arkhipenko: Included solution to use library with other // sources of input. // 26.09.2018 Initialization moved into class declaration. // 26.09.2018 Jay M Ericsson: compiler warnings removed. // 29.01.2020 improvements from ShaggyDog18 // ----- #ifndef OneButton_h #define OneButton_h #include "ebox_core.h" #include "eventManager.h" // ----- Callback function types ----- extern "C" { typedef void (*callbackFunction)(void); typedef void (*parameterizedCallbackFunction)(void *); } class OneButton:public Event { public: // ----- Constructor ----- OneButton(); /** * Initialize the OneButton library. * @param pin The pin to be used for input from a momentary button. * @param activeLow Set to true when the input level is LOW when the button is pressed, Default is true. * @param pullupActive Activate the internal pullup when available. Default is true. */ OneButton(Gpio* pin, const boolean activeState); void begin(); // ----- Set runtime parameters ----- /** * set # millisec after safe click is assumed. */ void setDebounceTicks(const int ticks); /** * set # millisec after single click is assumed. */ void setClickTicks(const int ticks); /** * set # millisec after press is assumed. */ void setPressTicks(const int ticks); /** * Attach an event to be called when a single click is detected. * @param newFunction This function will be called when the event has been detected. */ void attachClick(callbackFunction newFunction); void attachClick(parameterizedCallbackFunction newFunction, void *parameter); /** * Attach an event to be called after a double click is detected. * @param newFunction This function will be called when the event has been detected. */ void attachDoubleClick(callbackFunction newFunction); void attachDoubleClick(parameterizedCallbackFunction newFunction, void *parameter); /** * Attach an event to be called after a multi click is detected. * @param newFunction This function will be called when the event has been detected. */ void attachMultiClick(callbackFunction newFunction); void attachMultiClick(parameterizedCallbackFunction newFunction, void *parameter); /** * Attach an event to fire when the button is pressed and held down. * @param newFunction */ void attachLongPressStart(callbackFunction newFunction); void attachLongPressStart(parameterizedCallbackFunction newFunction, void *parameter); /** * Attach an event to fire as soon as the button is released after a long press. * @param newFunction */ void attachLongPressStop(callbackFunction newFunction); void attachLongPressStop(parameterizedCallbackFunction newFunction, void *parameter); /** * Attach an event to fire periodically while the button is held down. * @param newFunction */ void attachDuringLongPress(callbackFunction newFunction); void attachDuringLongPress(parameterizedCallbackFunction newFunction, void *parameter); // ----- State machine functions ----- /** * @brief Call this function every some milliseconds for checking the input * level at the initialized digital pin. */ virtual void loop(void); /** * @brief Call this function every time the input level has changed. * Using this function no digital input pin is checked because the current * level is given by the parameter. */ void tick(bool level); /** * Reset the button state machine. */ void reset(void); /* * return number of clicks in any case: single or multiple clicks */ int getNumberClicks(void); /** * @return true if we are currently handling button press flow * (This allows power sensitive applications to know when it is safe to power down the main CPU) */ bool isIdle() const { return _state == OCS_INIT; } /** * @return true when a long press is detected */ bool isLongPressed() const { return _state == OCS_PRESS; }; private: Gpio *_pin; // hardware pin number. unsigned int _debounceTicks; // number of ticks for debounce times. unsigned int _clickTicks; // number of msecs before a click is detected. unsigned int _pressTicks; // number of msecs before a long button press is detected int _buttonPressed; // These variables will hold functions acting as event source. callbackFunction _clickFunc ; parameterizedCallbackFunction _paramClickFunc ; void *_clickFuncParam ; callbackFunction _doubleClickFunc ; parameterizedCallbackFunction _paramDoubleClickFunc ; void *_doubleClickFuncParam; callbackFunction _multiClickFunc ; parameterizedCallbackFunction _paramMultiClickFunc ; void *_multiClickFuncParam ; callbackFunction _longPressStartFunc; parameterizedCallbackFunction _paramLongPressStartFunc; void *_longPressStartFuncParam ; callbackFunction _longPressStopFunc ; parameterizedCallbackFunction _paramLongPressStopFunc ; void *_longPressStopFuncParam; callbackFunction _duringLongPressFunc ; parameterizedCallbackFunction _paramDuringLongPressFunc ; void *_duringLongPressFuncParam; // These variables that hold information across the upcoming tick calls. // They are initialized once on program start and are updated every time the // tick function is called. // define FiniteStateMachine enum stateMachine_t { OCS_INIT = 0, OCS_DOWN = 1, OCS_UP = 2, OCS_COUNT = 3, OCS_PRESS = 6, OCS_PRESSEND = 7, UNKNOWN = 99 }; /** * Advance to a new state and save the last one to come back in cas of bouncing detection. */ void _newState(stateMachine_t nextState); stateMachine_t _state ; stateMachine_t _lastState ; // used for debouncing unsigned long _startTime; // start of current input change to checking debouncing int _nClicks; // count the number of clicks with this variable int _maxClicks ; // max number (1, 2, multi=3) of clicks of interest by registration of event functions. }; #endif