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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* C/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : F32_ASCII.C
Purpose : ASCII character set, bold, high
Height : 13
---------------------------END-OF-HEADER------------------------------
*/
#include "gui_font.h"
/* Start of unicode area <Basic Latin> */
const unsigned char acFont32_ASCII_0020[ 32] = /* code 0020 */
{
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0021[ 32] = /* code 0021 */
{
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0022[ 64] = /* code 0022 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XX___XX, ________,
_XX___XX, ________,
_XX___XX, ________,
_XX___XX, ________,
_XX___XX, ________,
_XX___XX, ________,
_XX___XX, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0023[ 64] = /* code 0023 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XX_, ___XX___,
_____XX_, ___XX___,
____XXX_, __XX____,
____XX__, __XX____,
____XX__, __XX____,
____XX__, __XX____,
XXXXXXXX, XXXXXX__,
XXXXXXXX, XXXXXX__,
___XX___, _XX_____,
___XX___, _XX_____,
___XX___, _XX_____,
___XX___, _XX_____,
___XX___, _XX_____,
XXXXXXXX, XXXXXX__,
XXXXXXXX, XXXXXX__,
__XX____, XX______,
__XX____, XX______,
_XXX___X, XX______,
_XX____X, X_______,
_XX____X, X_______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0024[ 64] = /* code 0024 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_______X, ________,
____XXXX, XX______,
___XXXXX, XXXX____,
__XXX__X, __XXX___,
_XXX___X, ___XXX__,
_XX____X, ____XX__,
_XX____X, ________,
_XX____X, ________,
__XX___X, ________,
__XXXXXX, ________,
____XXXX, XXX_____,
______XX, XXXX____,
_______X, __XXX___,
_______X, ___XXX__,
_______X, ____XX__,
_XX____X, ____XX__,
_XX____X, ____XX__,
__XX___X, ___XXX__,
__XXX__X, __XXX___,
___XXXXX, XXXX____,
_____XXX, XX______,
_______X, ________,
_______X, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0025[ 96] = /* code 0025 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
____XXXX, ________, XX______,
___XXXXX, X______X, XX______,
__XXX__X, XX_____X, X_______,
__XX____, XX____XX, X_______,
__XX____, XX____XX, ________,
__XX____, XX___XXX, ________,
__XX____, XX___XX_, ________,
__XXX__X, XX__XX__, ________,
___XXXXX, X___XX__, ________,
____XXXX, ___XX___, ________,
________, ___XX___, XXXX____,
________, __XX___X, XXXXX___,
________, __XX__XX, X__XXX__,
________, _XX___XX, ____XX__,
________, _XX___XX, ____XX__,
________, XX____XX, ____XX__,
________, XX____XX, ____XX__,
_______X, X_____XX, X__XXX__,
_______X, X______X, XXXXX___,
______XX, ________, XXXX____,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0026[ 96] = /* code 0026 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
______XX, XXX_____, ________,
____XXXX, XXXX____, ________,
____XX__, __XXX___, ________,
___XX___, ___XX___, ________,
___XX___, ___XX___, ________,
___XX___, ___XX___, ________,
____XX__, __XX____, ________,
____XXX_, _XXX____, ________,
_____XXX, XXX_____, ________,
_____XXX, X_______, ________,
___XXXXX, X_______, ________,
__XXX___, XX____X_, ________,
_XXX____, _XX__XXX, ________,
_XX_____, _XXX_XX_, ________,
_XX_____, __XXXXX_, ________,
_XX_____, ___XXX__, ________,
_XXX____, ___XXXX_, ________,
__XXX___, _XXXXXXX, ________,
___XXXXX, XXXX__XX, X_______,
____XXXX, XX____XX, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0027[ 32] = /* code 0027 */
{
________,
________,
________,
________,
________,
________,
_XX_____,
_XX_____,
_XX_____,
_XX_____,
_XX_____,
_XX_____,
_XX_____,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0028[ 64] = /* code 0028 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
______XX, ________,
_____XX_, ________,
_____XX_, ________,
____XX__, ________,
____XX__, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
____XX__, ________,
____XX__, ________,
_____XX_, ________,
_____XX_, ________,
______XX, ________,
________, ________
};
const unsigned char acFont32_ASCII_0029[ 64] = /* code 0029 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XX_____, ________,
__XX____, ________,
__XX____, ________,
___XX___, ________,
___XX___, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
___XX___, ________,
___XX___, ________,
__XX____, ________,
__XX____, ________,
_XX_____, ________,
________, ________
};
const unsigned char acFont32_ASCII_002A[ 64] = /* code 002A */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XX_, ________,
_____XX_, ________,
__X__XX_, _X______,
_XXXXXXX, XXX_____,
____XXXX, X_______,
____XXXX, ________,
___XX__X, X_______,
___XX___, X_______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_002B[ 64] = /* code 002B */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
______XX, ________,
______XX, ________,
______XX, ________,
______XX, ________,
______XX, ________,
_XXXXXXX, XXXXX___,
_XXXXXXX, XXXXX___,
______XX, ________,
______XX, ________,
______XX, ________,
______XX, ________,
______XX, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_002C[ 32] = /* code 002C */
{
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
___X____,
___X____,
__XX____,
__X_____,
________,
________
};
const unsigned char acFont32_ASCII_002D[ 64] = /* code 002D */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, ________,
_XXXXXXX, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_002E[ 32] = /* code 002E */
{
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_002F[ 32] = /* code 002F */
{
________,
________,
________,
________,
________,
________,
______XX,
______XX,
_____XX_,
_____XX_,
_____XX_,
____XX__,
____XX__,
____XX__,
___XXX__,
___XX___,
___XX___,
___XX___,
__XX____,
__XX____,
__XX____,
_XX_____,
_XX_____,
_XX_____,
XXX_____,
XX______,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0030[ 64] = /* code 0030 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXXX____,
__XXX___, __XXX___,
__XX____, ___XX___,
__XX____, ___XX___,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
__XX____, ___XX___,
__XX____, ___XX___,
__XXX___, __XXX___,
___XXXXX, XXXX____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0031[ 64] = /* code 0031 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, XX______,
________, XX______,
_______X, XX______,
______XX, XX______,
____XXXX, XX______,
___XXXX_, XX______,
___XX___, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0032[ 64] = /* code 0032 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
____XXXX, XX______,
___XXXXX, XXX_____,
__XXX___, _XXX____,
_XX_____, __XXX___,
_XX_____, ___XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, __XX____,
________, __XX____,
________, _XX_____,
________, XX______,
_______X, X_______,
______XX, ________,
_____XX_, ________,
____XX__, ________,
___XX___, ________,
__XX____, ________,
_XXXXXXX, XXXXX___,
_XXXXXXX, XXXXX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0033[ 64] = /* code 0033 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
____XXXX, XX______,
___XXXXX, XXX_____,
__XXX___, _XXX____,
_XXX____, ___XX___,
_XX_____, ___XX___,
________, ___XX___,
________, ___XX___,
________, _XXX____,
______XX, XXX_____,
______XX, XXXX____,
________, __XXX___,
________, ___XXX__,
________, ____XX__,
________, ____XX__,
________, ____XX__,
_XX_____, ____XX__,
_XXX____, ___XX___,
__XXX___, __XXX___,
___XXXXX, XXXX____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0034[ 64] = /* code 0034 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, __XX____,
________, _XXX____,
________, XXXX____,
________, XXXX____,
_______X, X_XX____,
______XX, __XX____,
_____XXX, __XX____,
_____XX_, __XX____,
____XX__, __XX____,
___XXX__, __XX____,
___XX___, __XX____,
__XX____, __XX____,
_XXX____, __XX____,
_XXXXXXX, XXXXXX__,
_XXXXXXX, XXXXXX__,
________, __XX____,
________, __XX____,
________, __XX____,
________, __XX____,
________, __XX____,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0035[ 64] = /* code 0035 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
___XXXXX, XXXXX___,
___XXXXX, XXXXX___,
__XXX___, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__X__XXX, XX______,
_XXXXXXX, XXXX____,
_XXXX___, __XXX___,
_XX_____, ___XX___,
________, ____XX__,
________, ____XX__,
________, ____XX__,
________, ____XX__,
________, ____XX__,
_XX_____, ____XX__,
_XXX____, ___XX___,
__XXX___, __XXX___,
___XXXXX, XXXX____,
____XXXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0036[ 64] = /* code 0036 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
______XX, XXX_____,
____XXXX, XXXX____,
___XXX__, __XXX___,
__XXX___, ___XXX__,
__XX____, ____XX__,
__XX____, ________,
_XX_____, ________,
_XX__XXX, XX______,
_XX_XXXX, XXXX____,
_XXXX___, __XXX___,
_XXX____, ___XX___,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
__XX____, ____XX__,
__XX____, ___XX___,
___XX___, __XXX___,
____XXXX, XXXX____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0037[ 64] = /* code 0037 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, XXXXX___,
_XXXXXXX, XXXXX___,
________, ___X____,
________, __XX____,
________, _XX_____,
________, _X______,
________, XX______,
_______X, X_______,
_______X, X_______,
______XX, ________,
______XX, ________,
______XX, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
_____XX_, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0038[ 64] = /* code 0038 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXXX____,
___XX___, __XX____,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
___XX___, __XX____,
____XXXX, XXX_____,
___XXXXX, XXXX____,
__XXX___, __XXX___,
__XX____, ___XX___,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
__XX____, ___XX___,
__XXX___, __XXX___,
___XXXXX, XXXX____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0039[ 64] = /* code 0039 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXX_____,
__XXX___, __XX____,
__XX____, ___XX___,
_XX_____, ____X___,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
__XX____, ___XXX__,
__XXX___, __XXXX__,
___XXXXX, XXX_XX__,
_____XXX, X___XX__,
________, ____XX__,
________, ___XX___,
_XX_____, ___XX___,
_XXX____, ___XX___,
__XXX___, _XXX____,
___XXXXX, XXX_____,
____XXXX, X_______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_003A[ 32] = /* code 003A */
{
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_003B[ 32] = /* code 003B */
{
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
____X___,
____X___,
___XX___,
___X____,
________,
________
};
const unsigned char acFont32_ASCII_003C[ 64] = /* code 003C */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, _____X__,
________, ___XXX__,
________, _XXXX___,
_______X, XXX_____,
_____XXX, ________,
___XXX__, ________,
__XX____, ________,
___XXX__, ________,
_____XXX, ________,
_______X, XXX_____,
________, _XXXX___,
________, ___XXX__,
________, _____X__,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_003D[ 64] = /* code 003D */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, XXXXXX__,
_XXXXXXX, XXXXXX__,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, XXXXXX__,
_XXXXXXX, XXXXXX__,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_003E[ 64] = /* code 003E */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__X_____, ________,
__XXX___, ________,
___XXXX_, ________,
_____XXX, X_______,
________, XXX_____,
________, __XXX___,
________, ____XX__,
________, __XXX___,
________, XXX_____,
_____XXX, X_______,
___XXXX_, ________,
__XXX___, ________,
__X_____, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_003F[ 64] = /* code 003F */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXXX____,
__XXX___, __XXX___,
__XX____, ___XXX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
________, ____XX__,
________, ___XXX__,
________, ___XX___,
________, __XX____,
________, _XX_____,
________, XX______,
_______X, XX______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
________, ________,
________, ________,
_______X, X_______,
_______X, X_______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0040[128] = /* code 0040 */
{
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, __XXXXXX, XX______, ________,
________, XXXXXXXX, XXXX____, ________,
______XX, XX______, _XXXX___, ________,
_____XXX, ________, ___XXX__, ________,
____XXX_, ________, ____XXX_, ________,
___XXX__, __XXXX__, _XX__XXX, ________,
___XX___, XXXXXXXX, _XX___XX, ________,
__XX___X, XX____XX, XXX___XX, X_______,
__XX___X, X______X, XX_____X, X_______,
__XX__XX, ________, XX_____X, X_______,
_XX___XX, ________, XX_____X, X_______,
_XX__XX_, ________, XX_____X, X_______,
_XX__XX_, ________, XX_____X, X_______,
_XX__XX_, ________, XX____XX, X_______,
_XX__XX_, _______X, X_____XX, ________,
_XX__XX_, _______X, X____XXX, ________,
_XX___XX, ______XX, X____XX_, ________,
_XXX__XX, X___XXXX, X__XXX__, ________,
__XX___X, XXXXXX_X, XXXXX___, ________,
__XXX___, XXXXX___, XXXX____, ________,
___XX___, ________, ________, XX______,
___XXX__, ________, _______X, X_______,
____XXXX, ________, _____XXX, ________,
_____XXX, XX______, ___XXXX_, ________,
_______X, XXXXXXXX, XXXXX___, ________,
________, __XXXXXX, XXX_____, ________
};
const unsigned char acFont32_ASCII_0041[ 96] = /* code 0041 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_______X, XX______, ________,
_______X, XX______, ________,
______XX, _XX_____, ________,
______XX, _XX_____, ________,
_____XXX, _XXX____, ________,
_____XX_, __XX____, ________,
_____XX_, __XX____, ________,
____XXX_, __XXX___, ________,
____XX__, ___XX___, ________,
____XX__, ___XX___, ________,
___XX___, ____XX__, ________,
___XX___, ____XX__, ________,
___XXXXX, XXXXXX__, ________,
__XXXXXX, XXXXXXX_, ________,
__XX____, _____XX_, ________,
_XXX____, _____XXX, ________,
_XX_____, ______XX, ________,
_XX_____, ______XX, ________,
XX______, _______X, X_______,
XX______, _______X, X_______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0042[ 96] = /* code 0042 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXX___, ________,
__XXXXXX, XXXXXX__, ________,
__XX____, ____XXX_, ________,
__XX____, _____XXX, ________,
__XX____, ______XX, ________,
__XX____, ______XX, ________,
__XX____, ______XX, ________,
__XX____, _____XXX, ________,
__XX____, ____XXX_, ________,
__XXXXXX, XXXXXX__, ________,
__XXXXXX, XXXXXXX_, ________,
__XX____, _____XXX, ________,
__XX____, ______XX, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, ______XX, X_______,
__XX____, _____XXX, ________,
__XXXXXX, XXXXXXX_, ________,
__XXXXXX, XXXXX___, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0043[ 96] = /* code 0043 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_______X, XXXXXX__, ________,
_____XXX, XXXXXXXX, ________,
____XXXX, ______XX, X_______,
___XXX__, _______X, XX______,
__XXX___, ________, XXX_____,
__XX____, ________, _XX_____,
_XXX____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
__XX____, ________, _XX_____,
__XX____, ________, XXX_____,
__XXX___, ________, XX______,
___XXX__, _______X, XX______,
____XXX_, _____XXX, X_______,
_____XXX, XXXXXXXX, ________,
_______X, XXXXXX__, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0044[ 96] = /* code 0044 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXXX__, ________,
__XXXXXX, XXXXXXX_, ________,
__XX____, _____XXX, X_______,
__XX____, _______X, X_______,
__XX____, ________, XX______,
__XX____, ________, XX______,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XX____, ________, XX______,
__XX____, ________, XX______,
__XX____, _______X, X_______,
__XX____, _____XXX, X_______,
__XXXXXX, XXXXXXX_, ________,
__XXXXXX, XXXXX___, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0045[ 96] = /* code 0045 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXXXXX, X_______,
__XXXXXX, XXXXXXXX, X_______,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XXXXXX, XXXXXXXX, ________,
__XXXXXX, XXXXXXXX, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XXXXXX, XXXXXXXX, X_______,
__XXXXXX, XXXXXXXX, X_______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0046[ 96] = /* code 0046 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXXXXX, ________,
__XXXXXX, XXXXXXXX, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XXXXXX, XXXXXX__, ________,
__XXXXXX, XXXXXX__, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0047[ 96] = /* code 0047 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_______X, XXXXXX__, ________,
_____XXX, XXXXXXXX, ________,
____XXXX, ______XX, X_______,
___XXX__, _______X, XX______,
__XXX___, ________, XX______,
__XX____, ________, _XX_____,
__XX____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ________, ________,
_XX_____, ___XXXXX, XXX_____,
_XX_____, ___XXXXX, XXX_____,
_XX_____, ________, _XX_____,
_XXX____, ________, _XX_____,
__XX____, ________, _XX_____,
__XXX___, ________, _XX_____,
___XXX__, ________, XXX_____,
____XXXX, ______XX, XX______,
_____XXX, XXXXXXXX, X_______,
_______X, XXXXXX__, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0048[ 96] = /* code 0048 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XXXXXX, XXXXXXXX, X_______,
__XXXXXX, XXXXXXXX, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0049[ 32] = /* code 0049 */
{
________,
________,
________,
________,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_004A[ 64] = /* code 004A */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
________, _XX_____,
_XX_____, _XX_____,
_XX_____, _XX_____,
_XX_____, _XX_____,
__XX____, XX______,
__XXXXXX, XX______,
___XXXXX, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_004B[ 96] = /* code 004B */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XX____, ______XX, X_______,
__XX____, _____XXX, ________,
__XX____, ____XXX_, ________,
__XX____, ___XXX__, ________,
__XX____, __XXX___, ________,
__XX____, _XXX____, ________,
__XX____, XXX_____, ________,
__XX___X, XX______, ________,
__XX__XX, XX______, ________,
__XX_XXX, XX______, ________,
__XXXXX_, XXX_____, ________,
__XXXX__, _XXX____, ________,
__XXX___, _XXX____, ________,
__XX____, __XXX___, ________,
__XX____, ___XXX__, ________,
__XX____, ____XXX_, ________,
__XX____, _____XX_, ________,
__XX____, _____XXX, ________,
__XX____, ______XX, X_______,
__XX____, _______X, XX______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_004C[ 64] = /* code 004C */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XXXXXX, XXXXXX__,
__XXXXXX, XXXXXX__,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_004D[ 96] = /* code 004D */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
___XXX__, ________, _XXX____,
___XXXX_, ________, XXXX____,
___XXXX_, ________, XXXX____,
___XXXX_, ________, XXXX____,
___XX_XX, _______X, X_XX____,
___XX_XX, _______X, X_XX____,
___XX_XX, _______X, X_XX____,
___XX__X, X_____XX, __XX____,
___XX__X, X_____XX, __XX____,
___XX__X, X_____XX, __XX____,
___XX___, XX___XX_, __XX____,
___XX___, XX___XX_, __XX____,
___XX___, XX___XX_, __XX____,
___XX___, XXX_XXX_, __XX____,
___XX___, _XX_XX__, __XX____,
___XX___, _XX_XX__, __XX____,
___XX___, _XX_XX__, __XX____,
___XX___, __XXX___, __XX____,
___XX___, __XXX___, __XX____,
___XX___, __XXX___, __XX____,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_004E[ 96] = /* code 004E */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXX___, _______X, X_______,
__XXX___, _______X, X_______,
__XXXX__, _______X, X_______,
__XXXX__, _______X, X_______,
__XX_XX_, _______X, X_______,
__XX__XX, _______X, X_______,
__XX__XX, _______X, X_______,
__XX___X, X______X, X_______,
__XX____, XX_____X, X_______,
__XX____, XX_____X, X_______,
__XX____, _XX____X, X_______,
__XX____, _XX____X, X_______,
__XX____, __XX___X, X_______,
__XX____, ___XX__X, X_______,
__XX____, ___XX__X, X_______,
__XX____, ____XX_X, X_______,
__XX____, _____XXX, X_______,
__XX____, _____XXX, X_______,
__XX____, ______XX, X_______,
__XX____, ______XX, X_______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_004F[ 96] = /* code 004F */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_______X, XXXXXX__, ________,
_____XXX, XXXXXXXX, ________,
____XXXX, _____XXX, X_______,
___XXX__, _______X, XX______,
__XXX___, ________, XXX_____,
__XX____, ________, _XX_____,
_XXX____, ________, _XXX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XXX____, ________, _XXX____,
__XX____, ________, _XX_____,
__XXX___, ________, XXX_____,
___XXX__, _______X, XX______,
____XXXX, _____XXX, X_______,
_____XXX, XXXXXXXX, ________,
_______X, XXXXXX__, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0050[ 96] = /* code 0050 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXX___, ________,
__XXXXXX, XXXXXX__, ________,
__XX____, ____XXX_, ________,
__XX____, _____XXX, ________,
__XX____, ______XX, ________,
__XX____, ______XX, ________,
__XX____, ______XX, ________,
__XX____, ______XX, ________,
__XX____, _____XXX, ________,
__XX____, ____XXX_, ________,
__XXXXXX, XXXXXX__, ________,
__XXXXXX, XXXX____, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
__XX____, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0051[ 96] = /* code 0051 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_______X, XXXXXX__, ________,
_____XXX, XXXXXXXX, ________,
____XXXX, _____XXX, X_______,
___XXX__, _______X, XX______,
__XXX___, ________, XXX_____,
__XX____, ________, _XX_____,
__XX____, ________, _XX_____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
_XX_____, ________, __XX____,
__XX____, ________, _XXX____,
__XX____, ________, _XX_____,
__XXX___, ___XXX__, XXX_____,
___XXX__, ___XXXXX, XX______,
____XXXX, _____XXX, XX______,
_____XXX, XXXXXXXX, XXX_____,
_______X, XXXXXX__, _XXX____,
________, ________, __XX____,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0052[ 96] = /* code 0052 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XXXXXX, XXXXXXX_, ________,
__XXXXXX, XXXXXXXX, ________,
__XX____, ______XX, X_______,
__XX____, _______X, XX______,
__XX____, ________, XX______,
__XX____, ________, XX______,
__XX____, ________, XX______,
__XX____, _______X, XX______,
__XX____, ______XX, X_______,
__XXXXXX, XXXXXXXX, ________,
__XXXXXX, XXXXXX__, ________,
__XX____, __XXX___, ________,
__XX____, ___XX___, ________,
__XX____, ____XX__, ________,
__XX____, ____XXX_, ________,
__XX____, _____XXX, ________,
__XX____, ______XX, ________,
__XX____, _______X, X_______,
__XX____, _______X, XX______,
__XX____, ________, XX______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0053[ 96] = /* code 0053 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
______XX, XXXXX___, ________,
____XXXX, XXXXXXX_, ________,
___XXX__, ____XXXX, ________,
__XXX___, ______XX, ________,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XXX___, ________, ________,
___XXX__, ________, ________,
___XXXXX, XXX_____, ________,
____XXXX, XXXXXX__, ________,
________, XXXXXXXX, ________,
________, ____XXXX, ________,
________, ______XX, X_______,
_XX_____, _______X, X_______,
_XX_____, _______X, X_______,
_XXX____, _______X, X_______,
__XXX___, ______XX, ________,
___XXX__, _____XXX, ________,
____XXXX, XXXXXXX_, ________,
______XX, XXXXX___, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0054[ 64] = /* code 0054 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, XXXXXXX_,
_XXXXXXX, XXXXXXX_,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
_______X, X_______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0055[ 96] = /* code 0055 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XX____, _______X, X_______,
__XXX___, ______XX, X_______,
___XX___, ______XX, ________,
___XXXX_, ____XXXX, ________,
____XXXX, XXXXXXX_, ________,
______XX, XXXXX___, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0056[ 96] = /* code 0056 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
XX______, _______X, X_______,
XXX_____, ______XX, X_______,
_XX_____, ______XX, ________,
_XX_____, ______XX, ________,
_XXX____, _____XXX, ________,
__XX____, _____XX_, ________,
__XX____, _____XX_, ________,
___XX___, ____XX__, ________,
___XX___, ____XX__, ________,
___XXX__, ___XXX__, ________,
____XX__, ___XX___, ________,
____XX__, ___XX___, ________,
____XXX_, __XXX___, ________,
_____XX_, __XX____, ________,
_____XX_, _XXX____, ________,
______XX, _XX_____, ________,
______XX, _XX_____, ________,
______XX, XXX_____, ________,
_______X, XX______, ________,
_______X, XX______, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0057[128] = /* code 0057 */
{
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
XX______, ____XXX_, ________, _XX_____,
XX______, ____XXX_, ________, _XX_____,
_XX_____, ___XX_XX, ________, XX______,
_XX_____, ___XX_XX, ________, XX______,
_XX_____, ___XX_XX, ________, XX______,
_XX_____, __XX___X, X_______, XX______,
__XX____, __XX___X, X______X, X_______,
__XX____, __XX___X, X______X, X_______,
__XX____, _XX_____, XX_____X, X_______,
__XXX___, _XX_____, XX____XX, X_______,
___XX___, _XX_____, XX____XX, ________,
___XX___, XXX_____, _XX___XX, ________,
___XX___, XX______, _XX___XX, ________,
___XXX__, XX______, _XX__XX_, ________,
____XX_X, XX______, _XXX_XX_, ________,
____XX_X, X_______, __XX_XX_, ________,
____XX_X, X_______, __XX_XX_, ________,
_____XXX, X_______, __XXXX__, ________,
_____XXX, ________, ___XXX__, ________,
_____XXX, ________, ___XXX__, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________,
________, ________, ________, ________
};
const unsigned char acFont32_ASCII_0058[ 96] = /* code 0058 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_XXX____, _____XXX, ________,
__XXX___, ____XXX_, ________,
___XX___, ____XX__, ________,
___XXX__, ___XXX__, ________,
____XXX_, __XXX___, ________,
_____XXX, _XXX____, ________,
_____XXX, _XXX____, ________,
______XX, _XX_____, ________,
_______X, XX______, ________,
_______X, XX______, ________,
_______X, XX______, ________,
______XX, _XX_____, ________,
_____XXX, _XXX____, ________,
____XXX_, __XXX___, ________,
____XXX_, __XXX___, ________,
___XXX__, ___XXX__, ________,
__XXX___, ____XXX_, ________,
__XXX___, _____XX_, ________,
_XXX____, _____XXX, ________,
XXX_____, ______XX, X_______,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0059[ 96] = /* code 0059 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_XX_____, ______XX, X_______,
__XX____, _____XXX, ________,
___XX___, _____XX_, ________,
___XX___, ____XXX_, ________,
____XX__, ____XX__, ________,
____XXX_, ___XXX__, ________,
_____XXX, __XXX___, ________,
______XX, __XX____, ________,
______XX, __XX____, ________,
_______X, XXX_____, ________,
_______X, XXX_____, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, XX______, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_005A[ 96] = /* code 005A */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
_XXXXXXX, XXXXXXXX, ________,
_XXXXXXX, XXXXXXXX, ________,
________, _____XX_, ________,
________, ____XX__, ________,
________, ___XX___, ________,
________, __XXX___, ________,
________, _XXX____, ________,
________, _XX_____, ________,
________, XX______, ________,
_______X, XX______, ________,
______XX, X_______, ________,
______XX, ________, ________,
_____XX_, ________, ________,
____XX__, ________, ________,
___XXX__, ________, ________,
__XXX___, ________, ________,
__XX____, ________, ________,
_XX_____, ________, ________,
XXXXXXXX, XXXXXXXX, ________,
XXXXXXXX, XXXXXXXX, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_005B[ 32] = /* code 005B */
{
________,
________,
________,
________,
________,
________,
__XXXXX_,
__XXXXX_,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XXXXX_,
__XXXXX_,
________
};
const unsigned char acFont32_ASCII_005C[ 32] = /* code 005C */
{
________,
________,
________,
________,
________,
________,
XX______,
XX______,
_XX_____,
_XX_____,
_XX_____,
__XX____,
__XX____,
__XX____,
__XXX___,
___XX___,
___XX___,
___XX___,
____XX__,
____XX__,
____XX__,
_____XX_,
_____XX_,
_____XX_,
_____XXX,
______XX,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_005D[ 32] = /* code 005D */
{
________,
________,
________,
________,
________,
________,
_XXXXX__,
_XXXXX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
____XX__,
_XXXXX__,
_XXXXX__,
________
};
const unsigned char acFont32_ASCII_005E[ 64] = /* code 005E */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XX_, ________,
____XXXX, ________,
____XXXX, ________,
___XX__X, X_______,
___XX__X, X_______,
___XX__X, X_______,
__XX____, XX______,
__XX____, XX______,
__XX____, XX______,
_XX_____, _XX_____,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_005F[ 64] = /* code 005F */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
XXXXXXXX, XXXXXXX_,
XXXXXXXX, XXXXXXX_,
________, ________
};
const unsigned char acFont32_ASCII_0060[ 64] = /* code 0060 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXX____, ________,
__XXX___, ________,
___XX___, ________,
____XX__, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0061[ 64] = /* code 0061 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
____XXXX, XXX_____,
__XXXXXX, XXXX____,
__XX____, __XXX___,
_XX_____, ___XX___,
________, ___XX___,
________, XXXXX___,
____XXXX, XXXXX___,
__XXXXXX, X__XX___,
__XX____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, __XXX___,
_XXX____, XXXXX___,
__XXXXXX, XX_XX___,
___XXXXX, X___XX__,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0062[ 64] = /* code 0062 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX__XX, XX______,
__XX_XXX, XXXX____,
__XXXX__, __XXX___,
__XXX___, ___XX___,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ___XXX__,
__XXX___, ___XX___,
__XXXX__, __XXX___,
__XXXXXX, XXXX____,
__XX__XX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0063[ 64] = /* code 0063 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXX_____,
__XXX___, _XXX____,
__XX____, __XXX___,
_XX_____, ___XX___,
_XX_____, ________,
_XX_____, ________,
_XX_____, ________,
_XX_____, ________,
_XX_____, ___XX___,
_XX_____, ___XX___,
__XX____, __XX____,
__XXX___, _XXX____,
___XXXXX, XXX_____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0064[ 64] = /* code 0064 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
_____XXX, X__XX___,
___XXXXX, XX_XX___,
__XXX___, _XXXX___,
__XX____, __XXX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XXX____, ___XX___,
__XX____, __XXX___,
__XXX___, _XXXX___,
___XXXXX, XXXXX___,
_____XXX, X__XX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0065[ 64] = /* code 0065 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXXX____,
__XXX___, __XXX___,
__XX____, ___XX___,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XXXXXXX, XXXXXX__,
_XXXXXXX, XXXXXX__,
_XX_____, ________,
_XX_____, ________,
_XXX____, ________,
__XX____, ____XX__,
__XXXX__, __XXX___,
___XXXXX, XXXX____,
_____XXX, XXX_____,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0066[ 32] = /* code 0066 */
{
________,
________,
________,
________,
________,
________,
___XXXX_,
__XXXXX_,
__XX____,
__XX____,
__XX____,
XXXXXXX_,
XXXXXXX_,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0067[ 64] = /* code 0067 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, X__XX___,
___XXXXX, XX_XX___,
__XXX___, _XXXX___,
__XX____, __XXX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
__XX____, __XXX___,
__XXX___, _XXXX___,
___XXXXX, XX_XX___,
_____XXX, X__XX___,
_XX_____, ___XX___,
_XX_____, __XXX___,
_XXX____, _XXX____,
__XXXXXX, XXX_____,
____XXXX, XX______,
________, ________
};
const unsigned char acFont32_ASCII_0068[ 64] = /* code 0068 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX__XX, XXX_____,
__XXXXXX, XXXX____,
__XXXX__, __XXX___,
__XXX___, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0069[ 32] = /* code 0069 */
{
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_006A[ 32] = /* code 006A */
{
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
XXX_____,
XXX_____,
________
};
const unsigned char acFont32_ASCII_006B[ 64] = /* code 006B */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ___XXX__,
__XX____, __XXX___,
__XX____, _XXX____,
__XX____, XXX_____,
__XX___X, XX______,
__XX_XXX, X_______,
__XXXXXX, X_______,
__XXXXXX, X_______,
__XXX__X, XX______,
__XX____, XXX_____,
__XX____, XXX_____,
__XX____, _XXX____,
__XX____, __XX____,
__XX____, __XXX___,
__XX____, ___XXX__,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_006C[ 32] = /* code 006C */
{
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_006D[ 96] = /* code 006D */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
__XX__XX, XX____XX, XX______,
__XX_XXX, XXX_XXXX, XXX_____,
__XXXX__, _XXXXX__, _XXX____,
__XXX___, __XXX___, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
__XX____, __XX____, __XX____,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_006E[ 64] = /* code 006E */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX__XX, XXX_____,
__XXXXXX, XXXX____,
__XXXX__, __XXX___,
__XXX___, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_006F[ 64] = /* code 006F */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, XX______,
___XXXXX, XXXX____,
__XXX___, __XXX___,
__XX____, ___XX___,
_XXX____, ___XXX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XX_____, ____XX__,
_XXX____, ___XXX__,
__XX____, ___XX___,
__XXX___, __XXX___,
___XXXXX, XXXX____,
_____XXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0070[ 64] = /* code 0070 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX__XX, XX______,
__XX_XXX, XXXX____,
__XXXX__, __XXX___,
__XXX___, ___XX___,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XX____, ____XX__,
__XXX___, ___XX___,
__XXXX__, __XXX___,
__XX_XXX, XXXX____,
__XX__XX, XX______,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
________, ________
};
const unsigned char acFont32_ASCII_0071[ 64] = /* code 0071 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_____XXX, X__XX___,
___XXXXX, XX_XX___,
__XXX___, _XXXX___,
__XX____, __XXX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XX_____, ___XX___,
_XXX____, ___XX___,
__XX____, __XXX___,
__XXX___, _XXXX___,
___XXXXX, XX_XX___,
_____XXX, X__XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, ___XX___,
________, ________
};
const unsigned char acFont32_ASCII_0072[ 64] = /* code 0072 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX_XXX, X_______,
__XXXXXX, X_______,
__XXX___, ________,
__XXX___, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
__XX____, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0073[ 64] = /* code 0073 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
____XXXX, X_______,
__XXXXXX, XXX_____,
_XXX____, _XXX____,
_XX_____, __XX____,
_XX_____, ________,
_XXXX___, ________,
__XXXXXX, X_______,
___XXXXX, XXXX____,
______XX, XXXX____,
________, __XXX___,
_XX_____, ___XX___,
_XXX____, ___XX___,
__XXX___, __XX____,
___XXXXX, XXXX____,
____XXXX, XX______,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0074[ 32] = /* code 0074 */
{
________,
________,
________,
________,
________,
________,
___X____,
__XX____,
__XX____,
__XX____,
__XX____,
XXXXXXX_,
XXXXXXX_,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XXXXX_,
___XXXX_,
________,
________,
________,
________,
________,
________
};
const unsigned char acFont32_ASCII_0075[ 64] = /* code 0075 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, ___XX___,
__XX____, __XXX___,
__XXX___, _XXXX___,
___XXXXX, XX_XX___,
____XXXX, X__XX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0076[ 64] = /* code 0076 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
XX______, ___XX___,
XX______, ___XX___,
_XX_____, __XX____,
_XX_____, __XX____,
_XXX____, _XXX____,
__XX____, _XX_____,
__XXX___, _XX_____,
___XX___, XX______,
___XX___, XX______,
___XXX_X, X_______,
____XX_X, X_______,
____XX_X, X_______,
_____XXX, ________,
_____XXX, ________,
______X_, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0077[ 96] = /* code 0077 */
{
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
XX______, _X______, _XX_____,
XX______, XXX_____, _XX_____,
XX______, XXX_____, _XX_____,
_XX_____, X_X_____, XX______,
_XX____X, X_XX____, XX______,
_XX____X, X_XX___X, XX______,
__XX___X, X_XX___X, X_______,
__XX___X, ___X___X, X_______,
__XX__XX, ___XX_XX, X_______,
___XX_XX, ___XX_XX, ________,
___XX_XX, ___XX_XX, ________,
____X_X_, ____X_X_, ________,
____XXX_, ____XXX_, ________,
____XXX_, ____XXX_, ________,
_____X__, _____X__, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________,
________, ________, ________
};
const unsigned char acFont32_ASCII_0078[ 64] = /* code 0078 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
XXX_____, __XX____,
_XX_____, _XX_____,
__XX____, XXX_____,
__XXX___, XX______,
___XX__X, X_______,
____XXXX, X_______,
____XXXX, ________,
_____XX_, ________,
____XXXX, ________,
____XXXX, ________,
___XX__X, X_______,
__XXX__X, XX______,
__XX____, XX______,
_XX_____, _XX_____,
XXX_____, _XXX____,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_0079[ 64] = /* code 0079 */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XX_____, ___XX___,
_XX_____, ___XX___,
__XX____, __XX____,
__XX____, __XX____,
__XXX___, __XX____,
___XX___, _XX_____,
___XX___, _XX_____,
____XX__, _XX_____,
____XX__, XX______,
____XX__, XX______,
_____XX_, XX______,
_____XXX, X_______,
_____XXX, X_______,
______XX, X_______,
______XX, ________,
______XX, ________,
_____XX_, ________,
_____XX_, ________,
__XXXX__, ________,
__XXX___, ________,
________, ________
};
const unsigned char acFont32_ASCII_007A[ 64] = /* code 007A */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
_XXXXXXX, XXXX____,
_XXXXXXX, XXXX____,
________, _XXX____,
________, XXX_____,
_______X, XX______,
______XX, X_______,
_____XXX, ________,
_____XXX, ________,
____XXX_, ________,
___XXX__, ________,
__XXX___, ________,
_XXX____, ________,
XXX_____, ________,
XXXXXXXX, XXXX____,
XXXXXXXX, XXXX____,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const unsigned char acFont32_ASCII_007B[ 64] = /* code 007B */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
______XX, X_______,
_____XXX, X_______,
____XXX_, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
___XX___, ________,
_XXX____, ________,
_XXX____, ________,
___XX___, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
____XX__, ________,
_____XXX, X_______,
______XX, X_______,
________, ________
};
const unsigned char acFont32_ASCII_007C[ 32] = /* code 007C */
{
________,
________,
________,
________,
________,
________,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
__XX____,
________
};
const unsigned char acFont32_ASCII_007D[ 64] = /* code 007D */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
XXX_____, ________,
XXXX____, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
____XX__, ________,
_____XXX, ________,
_____XXX, ________,
____XX__, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
___XX___, ________,
XXXX____, ________,
XXX_____, ________,
________, ________
};
const unsigned char acFont32_ASCII_007E[ 64] = /* code 007E */
{
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
___XXXX_, ________,
_XXXXXXX, XX___XX_,
_XX____X, XXXXXXX_,
_X______, _XXXX___,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________,
________, ________
};
const GUI_CHARINFO GUI_Font32_ASCII_CharInfo[95] =
{
{ 8, 8, 1, acFont32_ASCII_0020 } /* code 0020 */
, { 8, 8, 1, acFont32_ASCII_0021 } /* code 0021 */
, { 10, 10, 2, acFont32_ASCII_0022 } /* code 0022 */
, { 15, 15, 2, acFont32_ASCII_0023 } /* code 0023 */
, { 15, 15, 2, acFont32_ASCII_0024 } /* code 0024 */
, { 24, 24, 3, acFont32_ASCII_0025 } /* code 0025 */
, { 18, 18, 3, acFont32_ASCII_0026 } /* code 0026 */
, { 5, 5, 1, acFont32_ASCII_0027 } /* code 0027 */
, { 9, 9, 2, acFont32_ASCII_0028 } /* code 0028 */
, { 9, 9, 2, acFont32_ASCII_0029 } /* code 0029 */
, { 11, 11, 2, acFont32_ASCII_002A } /* code 002A */
, { 16, 16, 2, acFont32_ASCII_002B } /* code 002B */
, { 8, 8, 1, acFont32_ASCII_002C } /* code 002C */
, { 9, 9, 2, acFont32_ASCII_002D } /* code 002D */
, { 8, 8, 1, acFont32_ASCII_002E } /* code 002E */
, { 8, 8, 1, acFont32_ASCII_002F } /* code 002F */
, { 15, 15, 2, acFont32_ASCII_0030 } /* code 0030 */
, { 15, 15, 2, acFont32_ASCII_0031 } /* code 0031 */
, { 15, 15, 2, acFont32_ASCII_0032 } /* code 0032 */
, { 15, 15, 2, acFont32_ASCII_0033 } /* code 0033 */
, { 15, 15, 2, acFont32_ASCII_0034 } /* code 0034 */
, { 15, 15, 2, acFont32_ASCII_0035 } /* code 0035 */
, { 15, 15, 2, acFont32_ASCII_0036 } /* code 0036 */
, { 15, 15, 2, acFont32_ASCII_0037 } /* code 0037 */
, { 15, 15, 2, acFont32_ASCII_0038 } /* code 0038 */
, { 15, 15, 2, acFont32_ASCII_0039 } /* code 0039 */
, { 8, 8, 1, acFont32_ASCII_003A } /* code 003A */
, { 8, 8, 1, acFont32_ASCII_003B } /* code 003B */
, { 16, 16, 2, acFont32_ASCII_003C } /* code 003C */
, { 16, 16, 2, acFont32_ASCII_003D } /* code 003D */
, { 16, 16, 2, acFont32_ASCII_003E } /* code 003E */
, { 15, 15, 2, acFont32_ASCII_003F } /* code 003F */
, { 27, 27, 4, acFont32_ASCII_0040 } /* code 0040 */
, { 18, 18, 3, acFont32_ASCII_0041 } /* code 0041 */
, { 18, 18, 3, acFont32_ASCII_0042 } /* code 0042 */
, { 20, 20, 3, acFont32_ASCII_0043 } /* code 0043 */
, { 20, 20, 3, acFont32_ASCII_0044 } /* code 0044 */
, { 18, 18, 3, acFont32_ASCII_0045 } /* code 0045 */
, { 17, 17, 3, acFont32_ASCII_0046 } /* code 0046 */
, { 21, 21, 3, acFont32_ASCII_0047 } /* code 0047 */
, { 19, 19, 3, acFont32_ASCII_0048 } /* code 0048 */
, { 8, 8, 1, acFont32_ASCII_0049 } /* code 0049 */
, { 13, 13, 2, acFont32_ASCII_004A } /* code 004A */
, { 18, 18, 3, acFont32_ASCII_004B } /* code 004B */
, { 15, 15, 2, acFont32_ASCII_004C } /* code 004C */
, { 23, 23, 3, acFont32_ASCII_004D } /* code 004D */
, { 19, 19, 3, acFont32_ASCII_004E } /* code 004E */
, { 21, 21, 3, acFont32_ASCII_004F } /* code 004F */
, { 17, 17, 3, acFont32_ASCII_0050 } /* code 0050 */
, { 21, 21, 3, acFont32_ASCII_0051 } /* code 0051 */
, { 20, 20, 3, acFont32_ASCII_0052 } /* code 0052 */
, { 18, 18, 3, acFont32_ASCII_0053 } /* code 0053 */
, { 16, 16, 2, acFont32_ASCII_0054 } /* code 0054 */
, { 19, 19, 3, acFont32_ASCII_0055 } /* code 0055 */
, { 17, 17, 3, acFont32_ASCII_0056 } /* code 0056 */
, { 28, 28, 4, acFont32_ASCII_0057 } /* code 0057 */
, { 17, 17, 3, acFont32_ASCII_0058 } /* code 0058 */
, { 18, 18, 3, acFont32_ASCII_0059 } /* code 0059 */
, { 17, 17, 3, acFont32_ASCII_005A } /* code 005A */
, { 8, 8, 1, acFont32_ASCII_005B } /* code 005B */
, { 8, 8, 1, acFont32_ASCII_005C } /* code 005C */
, { 8, 8, 1, acFont32_ASCII_005D } /* code 005D */
, { 12, 12, 2, acFont32_ASCII_005E } /* code 005E */
, { 15, 15, 2, acFont32_ASCII_005F } /* code 005F */
, { 9, 9, 2, acFont32_ASCII_0060 } /* code 0060 */
, { 15, 15, 2, acFont32_ASCII_0061 } /* code 0061 */
, { 15, 15, 2, acFont32_ASCII_0062 } /* code 0062 */
, { 14, 14, 2, acFont32_ASCII_0063 } /* code 0063 */
, { 15, 15, 2, acFont32_ASCII_0064 } /* code 0064 */
, { 15, 15, 2, acFont32_ASCII_0065 } /* code 0065 */
, { 7, 7, 1, acFont32_ASCII_0066 } /* code 0066 */
, { 15, 15, 2, acFont32_ASCII_0067 } /* code 0067 */
, { 15, 15, 2, acFont32_ASCII_0068 } /* code 0068 */
, { 6, 6, 1, acFont32_ASCII_0069 } /* code 0069 */
, { 6, 6, 1, acFont32_ASCII_006A } /* code 006A */
, { 14, 14, 2, acFont32_ASCII_006B } /* code 006B */
, { 6, 6, 1, acFont32_ASCII_006C } /* code 006C */
, { 22, 22, 3, acFont32_ASCII_006D } /* code 006D */
, { 15, 15, 2, acFont32_ASCII_006E } /* code 006E */
, { 15, 15, 2, acFont32_ASCII_006F } /* code 006F */
, { 15, 15, 2, acFont32_ASCII_0070 } /* code 0070 */
, { 15, 15, 2, acFont32_ASCII_0071 } /* code 0071 */
, { 9, 9, 2, acFont32_ASCII_0072 } /* code 0072 */
, { 14, 14, 2, acFont32_ASCII_0073 } /* code 0073 */
, { 8, 8, 1, acFont32_ASCII_0074 } /* code 0074 */
, { 15, 15, 2, acFont32_ASCII_0075 } /* code 0075 */
, { 13, 13, 2, acFont32_ASCII_0076 } /* code 0076 */
, { 19, 19, 3, acFont32_ASCII_0077 } /* code 0077 */
, { 12, 12, 2, acFont32_ASCII_0078 } /* code 0078 */
, { 14, 14, 2, acFont32_ASCII_0079 } /* code 0079 */
, { 13, 13, 2, acFont32_ASCII_007A } /* code 007A */
, { 9, 9, 2, acFont32_ASCII_007B } /* code 007B */
, { 6, 6, 1, acFont32_ASCII_007C } /* code 007C */
, { 9, 9, 2, acFont32_ASCII_007D } /* code 007D */
, { 16, 16, 2, acFont32_ASCII_007E } /* code 007E */
};
const GUI_FONT_PROP GUI_Font32_ASCII_Prop1 =
{
0x0020 /* first character */
, 0x007E /* last character */
, &GUI_Font32_ASCII_CharInfo[0] /* address of first character */
, (const GUI_FONT_PROP *)0 /* pointer to next GUI_FONT_PROP */
};
const GUI_FONT GUI_Font32_ASCII =
{
&GUI_Font32_ASCII_Prop1
, 32 /* height of font */
, 32 /* space of font y */
// ,1 /* magnification x */
// ,1 /* magnification y */
// ,{&GUI_Font16ASCIIProp1}
// , 13, 7, 10
};
//const GUI_FONT GUI_Font32_ASCII = {
// GUI_FONTTYPE_PROP /* type of font */
// ,32 /* height of font */
// ,32 /* space of font y */
// ,1 /* magnification x */
// ,1 /* magnification y */
// ,{&GUI_Font32_ASCII_Prop1}
// ,26, 15, 20
//};
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