Слияние кода завершено, страница обновится автоматически
/* Generated on Tue Apr 11 22:04:19 2023 from -i */
/* Re-sized : True */
/* Rotated : 0.0 deg */
#include "arm_2d.h"
#if defined(__clang__)
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wunknown-warning-option"
# pragma clang diagnostic ignored "-Wreserved-identifier"
# pragma clang diagnostic ignored "-Wmissing-variable-declarations"
# pragma clang diagnostic ignored "-Wcast-qual"
#elif defined(__IS_COMPILER_ARM_COMPILER_5__)
# pragma diag_suppress=1296
#endif
ARM_ALIGN(4) ARM_SECTION("arm2d.asset.c_bmpCircleAlpha")
static const uint8_t c_bmpCircleAlpha[14*14] = {
/* -0- */
0x00, 0x00, 0x00, 0x1b, 0x87, 0xdc, 0xff, 0xff, 0xde, 0x89, 0x1d, 0x00, 0x00, 0x00,
/* -1- */
0x00, 0x00, 0x48, 0xe0, 0xff, 0xe0, 0xb6, 0xb5, 0xdf, 0xff, 0xe3, 0x4e, 0x00, 0x00,
/* -2- */
0x00, 0x3e, 0xf6, 0xed, 0x5f, 0x0d, 0x00, 0x00, 0x0c, 0x5b, 0xe9, 0xfa, 0x45, 0x00,
/* -3- */
0x0d, 0xd5, 0xf2, 0x37, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0xee, 0xda, 0x11,
/* -4- */
0x61, 0xff, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0xff, 0x69,
/* -5- */
0xb0, 0xf8, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0xf5, 0xb8,
/* -6- */
0xd2, 0xe2, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xdc, 0xda,
/* -7- */
0xcc, 0xe8, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0xe2, 0xd4,
/* -8- */
0x9b, 0xfe, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2d, 0xfc, 0xa4,
/* -9- */
0x41, 0xff, 0xa3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9d, 0xff, 0x48,
/* -10- */
0x02, 0xaa, 0xff, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6e, 0xff, 0xb1, 0x03,
/* -11- */
0x00, 0x18, 0xcf, 0xff, 0xac, 0x44, 0x1a, 0x1a, 0x41, 0xa8, 0xff, 0xd2, 0x1c, 0x00,
/* -12- */
0x00, 0x00, 0x17, 0xa3, 0xff, 0xff, 0xf6, 0xf5, 0xff, 0xff, 0xa7, 0x1a, 0x00, 0x00,
/* -13- */
0x00, 0x00, 0x00, 0x00, 0x38, 0x86, 0xb2, 0xb2, 0x87, 0x3a, 0x00, 0x00, 0x00, 0x00,
};
ARM_ALIGN(4) ARM_SECTION("arm2d.asset.c_bmpCircleA2Alpha")
static const uint8_t c_bmpCircleA2Alpha[4*14] = {
/* -0- */
0x00, 0xfe, 0x0b, 0x00,
/* -1- */
0xd0, 0xaf, 0x7f, 0x00,
/* -2- */
0xf0, 0x01, 0xf4, 0x01,
/* -3- */
0x3c, 0x00, 0xc0, 0x03,
/* -4- */
0x1d, 0x00, 0x40, 0x07,
/* -5- */
0x0e, 0x00, 0x00, 0x0b,
/* -6- */
0x0f, 0x00, 0x00, 0x0f,
/* -7- */
0x0f, 0x00, 0x00, 0x0f,
/* -8- */
0x0e, 0x00, 0x00, 0x0b,
/* -9- */
0x2d, 0x00, 0x80, 0x07,
/* -10- */
0x78, 0x00, 0xd0, 0x02,
/* -11- */
0xf0, 0x06, 0xf9, 0x00,
/* -12- */
0x80, 0xff, 0x2f, 0x00,
/* -13- */
0x00, 0xa8, 0x02, 0x00,
};
ARM_ALIGN(4) ARM_SECTION("arm2d.asset.c_bmpCircleA4Alpha")
static const uint8_t c_bmpCircleA4Alpha[7*14] = {
/* -0- */
0x00, 0x10, 0xd8, 0xff, 0x8d, 0x01, 0x00,
/* -1- */
0x00, 0xe4, 0xef, 0xbb, 0xfd, 0x4e, 0x00,
/* -2- */
0x30, 0xef, 0x05, 0x00, 0x50, 0xfe, 0x04,
/* -3- */
0xd0, 0x3f, 0x00, 0x00, 0x00, 0xe3, 0x1d,
/* -4- */
0xf6, 0x07, 0x00, 0x00, 0x00, 0x70, 0x6f,
/* -5- */
0xfb, 0x02, 0x00, 0x00, 0x00, 0x10, 0xbf,
/* -6- */
0xed, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdd,
/* -7- */
0xec, 0x00, 0x00, 0x00, 0x00, 0x00, 0xde,
/* -8- */
0xf9, 0x03, 0x00, 0x00, 0x00, 0x20, 0xaf,
/* -9- */
0xf4, 0x0a, 0x00, 0x00, 0x00, 0x90, 0x4f,
/* -10- */
0xa0, 0x7f, 0x00, 0x00, 0x00, 0xf6, 0x0b,
/* -11- */
0x10, 0xfc, 0x4a, 0x11, 0xa4, 0xdf, 0x01,
/* -12- */
0x00, 0xa1, 0xff, 0xff, 0xff, 0x1a, 0x00,
/* -13- */
0x00, 0x00, 0x83, 0xbb, 0x38, 0x00, 0x00,
};
ARM_SECTION("arm2d.asset.c_bmpCircleGRAY8")
const uint8_t c_bmpCircleGRAY8[14*14] = {
/* -0- */
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00,
/* -1- */
0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
/* -2- */
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
/* -3- */
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
/* -4- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -5- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -6- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -7- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -8- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -9- */
0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
/* -10- */
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
/* -11- */
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
/* -12- */
0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
/* -13- */
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
};
ARM_SECTION("arm2d.asset.c_bmpCircleRGB565")
const uint16_t c_bmpCircleRGB565[14*14] = {
/* -0- */
0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000,
/* -1- */
0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000,
/* -2- */
0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000,
/* -3- */
0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff,
/* -4- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -5- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -6- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -7- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -8- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -9- */
0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff,
/* -10- */
0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff,
/* -11- */
0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000,
/* -12- */
0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000,
/* -13- */
0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000,
};
ARM_SECTION("arm2d.asset.c_bmpCircleCCCA8888")
const uint32_t c_bmpCircleCCCA8888[14*14] = {
/* -0- */
0x00000000, 0x00000000, 0x00000000, 0x1bffffff, 0x87ffffff, 0xdcffffff, 0xffffffff, 0xffffffff, 0xdeffffff, 0x89ffffff, 0x1dffffff, 0x00000000, 0x00000000, 0x00000000,
/* -1- */
0x00000000, 0x00000000, 0x48ffffff, 0xe0ffffff, 0xffffffff, 0xe0ffffff, 0xb6ffffff, 0xb5ffffff, 0xdfffffff, 0xffffffff, 0xe3ffffff, 0x4effffff, 0x00000000, 0x00000000,
/* -2- */
0x00000000, 0x3effffff, 0xf6ffffff, 0xedffffff, 0x5fffffff, 0x0dffffff, 0x00000000, 0x00000000, 0x0cffffff, 0x5bffffff, 0xe9ffffff, 0xfaffffff, 0x45ffffff, 0x00000000,
/* -3- */
0x0dffffff, 0xd5ffffff, 0xf2ffffff, 0x37ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x32ffffff, 0xeeffffff, 0xdaffffff, 0x11ffffff,
/* -4- */
0x61ffffff, 0xffffffff, 0x78ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x71ffffff, 0xffffffff, 0x69ffffff,
/* -5- */
0xb0ffffff, 0xf8ffffff, 0x20ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x1bffffff, 0xf5ffffff, 0xb8ffffff,
/* -6- */
0xd2ffffff, 0xe2ffffff, 0x09ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x06ffffff, 0xdcffffff, 0xdaffffff,
/* -7- */
0xccffffff, 0xe8ffffff, 0x0dffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x09ffffff, 0xe2ffffff, 0xd4ffffff,
/* -8- */
0x9bffffff, 0xfeffffff, 0x33ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x2dffffff, 0xfcffffff, 0xa4ffffff,
/* -9- */
0x41ffffff, 0xffffffff, 0xa3ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x9dffffff, 0xffffffff, 0x48ffffff,
/* -10- */
0x02ffffff, 0xaaffffff, 0xffffffff, 0x72ffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x6effffff, 0xffffffff, 0xb1ffffff, 0x03ffffff,
/* -11- */
0x00000000, 0x18ffffff, 0xcfffffff, 0xffffffff, 0xacffffff, 0x44ffffff, 0x1affffff, 0x1affffff, 0x41ffffff, 0xa8ffffff, 0xffffffff, 0xd2ffffff, 0x1cffffff, 0x00000000,
/* -12- */
0x00000000, 0x00000000, 0x17ffffff, 0xa3ffffff, 0xffffffff, 0xffffffff, 0xf6ffffff, 0xf5ffffff, 0xffffffff, 0xffffffff, 0xa7ffffff, 0x1affffff, 0x00000000, 0x00000000,
/* -13- */
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x38ffffff, 0x86ffffff, 0xb2ffffff, 0xb2ffffff, 0x87ffffff, 0x3affffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
extern const arm_2d_tile_t c_tileCircleGRAY8;
ARM_SECTION("arm2d.tile.c_tileCircleGRAY8")
const arm_2d_tile_t c_tileCircleGRAY8 = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_GRAY8,
},
},
.pchBuffer = (uint8_t*)c_bmpCircleGRAY8,
};
extern const arm_2d_tile_t c_tileCircleRGB565;
ARM_SECTION("arm2d.tile.c_tileCircleRGB565")
const arm_2d_tile_t c_tileCircleRGB565 = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_RGB565,
},
},
.phwBuffer = (uint16_t*)c_bmpCircleRGB565,
};
extern const arm_2d_tile_t c_tileCircleCCCA8888;
ARM_SECTION("arm2d.tile.c_tileCircleCCCA8888")
const arm_2d_tile_t c_tileCircleCCCA8888 = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_BGRA8888,
},
},
.pwBuffer = (uint32_t*)c_bmpCircleCCCA8888,
};
extern const arm_2d_tile_t c_tileCircleMask2;
ARM_SECTION("arm2d.tile.c_tileCircleMask2")
const arm_2d_tile_t c_tileCircleMask2 = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_CHANNEL_8in32,
},
},
.nAddress = ((intptr_t)c_bmpCircleCCCA8888) + 3,
};
extern const arm_2d_tile_t c_tileCircleMask;
ARM_SECTION("arm2d.tile.c_tileCircleMask")
const arm_2d_tile_t c_tileCircleMask = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_8BIT,
},
},
.pchBuffer = (uint8_t *)c_bmpCircleAlpha,
};
extern const arm_2d_tile_t c_tileCircleA2Mask;
ARM_SECTION("arm2d.tile.c_tileCircleA2Mask")
const arm_2d_tile_t c_tileCircleA2Mask = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_MASK_A2,
},
},
.pchBuffer = (uint8_t *)c_bmpCircleA2Alpha,
};
extern const arm_2d_tile_t c_tileCircleA4Mask;
ARM_SECTION("arm2d.tile.c_tileCircleA4Mask")
const arm_2d_tile_t c_tileCircleA4Mask = {
.tRegion = {
.tSize = {
.iWidth = 14,
.iHeight = 14,
},
},
.tInfo = {
.bIsRoot = true,
.bHasEnforcedColour = true,
.tColourInfo = {
.chScheme = ARM_2D_COLOUR_MASK_A4,
},
},
.pchBuffer = (uint8_t *)c_bmpCircleA4Alpha,
};
#if defined(__clang__)
# pragma clang diagnostic pop
#elif defined(__IS_COMPILER_ARM_COMPILER_5__)
# pragma diag_warning=1296
#endif
Вы можете оставить комментарий после Вход в систему
Неприемлемый контент может быть отображен здесь и не будет показан на странице. Вы можете проверить и изменить его с помощью соответствующей функции редактирования.
Если вы подтверждаете, что содержание не содержит непристойной лексики/перенаправления на рекламу/насилия/вульгарной порнографии/нарушений/пиратства/ложного/незначительного или незаконного контента, связанного с национальными законами и предписаниями, вы можете нажать «Отправить» для подачи апелляции, и мы обработаем ее как можно скорее.
Опубликовать ( 0 )