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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.RegularExpressions;
#if NREFACTORY
using ICSharpCode.NRefactory.Editor;
#else
using ICSharpCode.AvalonEdit.Document;
#endif
using ICSharpCode.AvalonEdit.Utils;
using SpanStack = ICSharpCode.AvalonEdit.Utils.ImmutableStack<ICSharpCode.AvalonEdit.Highlighting.HighlightingSpan>;
namespace ICSharpCode.AvalonEdit.Highlighting
{
/// <summary>
/// Regex-based highlighting engine.
/// </summary>
public class HighlightingEngine
{
readonly HighlightingRuleSet mainRuleSet;
SpanStack spanStack = SpanStack.Empty;
/// <summary>
/// Creates a new HighlightingEngine instance.
/// </summary>
public HighlightingEngine(HighlightingRuleSet mainRuleSet)
{
if (mainRuleSet == null)
throw new ArgumentNullException("mainRuleSet");
this.mainRuleSet = mainRuleSet;
}
/// <summary>
/// Gets/sets the current span stack.
/// </summary>
public SpanStack CurrentSpanStack {
get { return spanStack; }
set {
spanStack = value ?? SpanStack.Empty;
}
}
#region Highlighting Engine
// local variables from HighlightLineInternal (are member because they are accessed by HighlighLine helper methods)
string lineText;
int lineStartOffset;
int position;
/// <summary>
/// the HighlightedLine where highlighting output is being written to.
/// if this variable is null, nothing is highlighted and only the span state is updated
/// </summary>
HighlightedLine highlightedLine;
/// <summary>
/// Highlights the specified line in the specified document.
///
/// Before calling this method, <see cref="CurrentSpanStack"/> must be set to the proper
/// state for the beginning of this line. After highlighting has completed,
/// <see cref="CurrentSpanStack"/> will be updated to represent the state after the line.
/// </summary>
public HighlightedLine HighlightLine(IDocument document, IDocumentLine line)
{
this.lineStartOffset = line.Offset;
this.lineText = document.GetText(line);
try {
this.highlightedLine = new HighlightedLine(document, line);
HighlightLineInternal();
return this.highlightedLine;
} finally {
this.highlightedLine = null;
this.lineText = null;
this.lineStartOffset = 0;
}
}
/// <summary>
/// Updates <see cref="CurrentSpanStack"/> for the specified line in the specified document.
///
/// Before calling this method, <see cref="CurrentSpanStack"/> must be set to the proper
/// state for the beginning of this line. After highlighting has completed,
/// <see cref="CurrentSpanStack"/> will be updated to represent the state after the line.
/// </summary>
public void ScanLine(IDocument document, IDocumentLine line)
{
//this.lineStartOffset = line.Offset; not necessary for scanning
this.lineText = document.GetText(line);
try {
Debug.Assert(highlightedLine == null);
HighlightLineInternal();
} finally {
this.lineText = null;
}
}
void HighlightLineInternal()
{
position = 0;
ResetColorStack();
HighlightingRuleSet currentRuleSet = this.CurrentRuleSet;
Stack<Match[]> storedMatchArrays = new Stack<Match[]>();
Match[] matches = AllocateMatchArray(currentRuleSet.Spans.Count);
Match endSpanMatch = null;
while (true) {
for (int i = 0; i < matches.Length; i++) {
if (matches[i] == null || (matches[i].Success && matches[i].Index < position))
matches[i] = currentRuleSet.Spans[i].StartExpression.Match(lineText, position);
}
if (endSpanMatch == null && !spanStack.IsEmpty)
endSpanMatch = spanStack.Peek().EndExpression.Match(lineText, position);
Match firstMatch = Minimum(matches, endSpanMatch);
if (firstMatch == null)
break;
HighlightNonSpans(firstMatch.Index);
Debug.Assert(position == firstMatch.Index);
if (firstMatch == endSpanMatch) {
HighlightingSpan poppedSpan = spanStack.Peek();
if (!poppedSpan.SpanColorIncludesEnd)
PopColor(); // pop SpanColor
PushColor(poppedSpan.EndColor);
position = firstMatch.Index + firstMatch.Length;
PopColor(); // pop EndColor
if (poppedSpan.SpanColorIncludesEnd)
PopColor(); // pop SpanColor
spanStack = spanStack.Pop();
currentRuleSet = this.CurrentRuleSet;
//FreeMatchArray(matches);
if (storedMatchArrays.Count > 0) {
matches = storedMatchArrays.Pop();
int index = currentRuleSet.Spans.IndexOf(poppedSpan);
Debug.Assert(index >= 0 && index < matches.Length);
if (matches[index].Index == position) {
throw new InvalidOperationException(
"A highlighting span matched 0 characters, which would cause an endless loop.\n" +
"Change the highlighting definition so that either the start or the end regex matches at least one character.\n" +
"Start regex: " + poppedSpan.StartExpression + "\n" +
"End regex: " + poppedSpan.EndExpression);
}
} else {
matches = AllocateMatchArray(currentRuleSet.Spans.Count);
}
} else {
int index = Array.IndexOf(matches, firstMatch);
Debug.Assert(index >= 0);
HighlightingSpan newSpan = currentRuleSet.Spans[index];
spanStack = spanStack.Push(newSpan);
currentRuleSet = this.CurrentRuleSet;
storedMatchArrays.Push(matches);
matches = AllocateMatchArray(currentRuleSet.Spans.Count);
if (newSpan.SpanColorIncludesStart)
PushColor(newSpan.SpanColor);
PushColor(newSpan.StartColor);
position = firstMatch.Index + firstMatch.Length;
PopColor();
if (!newSpan.SpanColorIncludesStart)
PushColor(newSpan.SpanColor);
}
endSpanMatch = null;
}
HighlightNonSpans(lineText.Length);
PopAllColors();
}
void HighlightNonSpans(int until)
{
Debug.Assert(position <= until);
if (position == until)
return;
if (highlightedLine != null) {
IList<HighlightingRule> rules = CurrentRuleSet.Rules;
Match[] matches = AllocateMatchArray(rules.Count);
while (true) {
for (int i = 0; i < matches.Length; i++) {
if (matches[i] == null || (matches[i].Success && matches[i].Index < position))
matches[i] = rules[i].Regex.Match(lineText, position, until - position);
}
Match firstMatch = Minimum(matches, null);
if (firstMatch == null)
break;
position = firstMatch.Index;
int ruleIndex = Array.IndexOf(matches, firstMatch);
if (firstMatch.Length == 0) {
throw new InvalidOperationException(
"A highlighting rule matched 0 characters, which would cause an endless loop.\n" +
"Change the highlighting definition so that the rule matches at least one character.\n" +
"Regex: " + rules[ruleIndex].Regex);
}
PushColor(rules[ruleIndex].Color);
position = firstMatch.Index + firstMatch.Length;
PopColor();
}
//FreeMatchArray(matches);
}
position = until;
}
static readonly HighlightingRuleSet emptyRuleSet = new HighlightingRuleSet() { Name = "EmptyRuleSet" };
HighlightingRuleSet CurrentRuleSet {
get {
if (spanStack.IsEmpty)
return mainRuleSet;
else
return spanStack.Peek().RuleSet ?? emptyRuleSet;
}
}
#endregion
#region Color Stack Management
Stack<HighlightedSection> highlightedSectionStack;
HighlightedSection lastPoppedSection;
void ResetColorStack()
{
Debug.Assert(position == 0);
lastPoppedSection = null;
if (highlightedLine == null) {
highlightedSectionStack = null;
} else {
highlightedSectionStack = new Stack<HighlightedSection>();
foreach (HighlightingSpan span in spanStack.Reverse()) {
PushColor(span.SpanColor);
}
}
}
void PushColor(HighlightingColor color)
{
if (highlightedLine == null)
return;
if (color == null) {
highlightedSectionStack.Push(null);
} else if (lastPoppedSection != null && lastPoppedSection.Color == color
&& lastPoppedSection.Offset + lastPoppedSection.Length == position + lineStartOffset)
{
highlightedSectionStack.Push(lastPoppedSection);
lastPoppedSection = null;
} else {
HighlightedSection hs = new HighlightedSection {
Offset = position + lineStartOffset,
Color = color
};
highlightedLine.Sections.Add(hs);
highlightedSectionStack.Push(hs);
lastPoppedSection = null;
}
}
void PopColor()
{
if (highlightedLine == null)
return;
HighlightedSection s = highlightedSectionStack.Pop();
if (s != null) {
s.Length = (position + lineStartOffset) - s.Offset;
if (s.Length == 0)
highlightedLine.Sections.Remove(s);
else
lastPoppedSection = s;
}
}
void PopAllColors()
{
if (highlightedSectionStack != null) {
while (highlightedSectionStack.Count > 0)
PopColor();
}
}
#endregion
#region Match helpers
/// <summary>
/// Returns the first match from the array or endSpanMatch.
/// </summary>
static Match Minimum(Match[] arr, Match endSpanMatch)
{
Match min = null;
foreach (Match v in arr) {
if (v.Success && (min == null || v.Index < min.Index))
min = v;
}
if (endSpanMatch != null && endSpanMatch.Success && (min == null || endSpanMatch.Index < min.Index))
return endSpanMatch;
else
return min;
}
static Match[] AllocateMatchArray(int count)
{
if (count == 0)
return Empty<Match>.Array;
else
return new Match[count];
}
#endregion
}
}
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