using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace AIStudio.Wpf.DiagramDesigner
{
    /// <summary>
    /// LineControl.xaml 的交互逻辑
    /// </summary>
    public partial class LineControl : UserControl
    {
        public LineControl()
        {
            InitializeComponent();

            this.Loaded += PathAnimation_Loaded;
            this.Unloaded += LineControl_Unloaded;
        }

        private void LineControl_Unloaded(object sender, RoutedEventArgs e)
        {
            if (this.DataContext is ConnectionViewModel connector && connector.ColorViewModel != null)
            {
                connector.ColorViewModel.PropertyChanged -= Connector_PropertyChanged;
            }
            _story?.Stop();
        }

        private async void PathAnimation_Loaded(object sender, RoutedEventArgs e)
        {
            if (this.DataContext is ConnectionViewModel connector && connector.ColorViewModel != null)
            {
                connector.ColorViewModel.PropertyChanged -= Connector_PropertyChanged;
                connector.PropertyChanged += Connector_PropertyChanged;               
            }
            this.ball.Visibility = Visibility.Collapsed;
            await DoAnimation();
        }

        private async void Connector_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        {
            switch (e.PropertyName)
            {
                case nameof(ColorViewModel.LineAnimation):
                case nameof(ColorViewModel.LineAnimationDuration):
                    await DoAnimation();
                    break;

            }
        }

        private async Task DoAnimation()
        {
            if (this.DataContext is ConnectionViewModel connector && connector.IsFullConnection)
            {
                await System.Threading.Tasks.Task.Delay(100);
                switch (connector.ColorViewModel.LineAnimation)
                {
                    case LineAnimation.None: 
                        _story?.Stop(); 
                        ball.Visibility = Visibility.Collapsed; 
                        break;
                    case LineAnimation.PathAnimation: 
                        PathAnimation(connector.ColorViewModel.LineAnimationDuration); 
                        break;
                    case LineAnimation.DashAnimation:
                        DashAnimation(connector.ColorViewModel.LineAnimationDuration);
                        break;
                }
            }
        }

        Storyboard _story;

        private void PathAnimation(double second)
        {
            this.ball.Visibility = Visibility.Visible;

            Canvas.SetTop(this.ball, -this.ball.ActualHeight / 2);
            Canvas.SetLeft(this.ball, -this.ball.ActualWidth / 2);

            this.ball.RenderTransformOrigin = new Point(0.5, 0.5);           

            TranslateTransform translate = new TranslateTransform();
            RotateTransform rotate = new RotateTransform();
            TransformGroup group = new TransformGroup();
            group.Children.Add(rotate);//先旋转
            group.Children.Add(translate);//再平移
            this.ball.RenderTransform = group;

            NameScope.SetNameScope(this, new NameScope());
            this.RegisterName("translate", translate);
            this.RegisterName("rotate", rotate);

            DoubleAnimationUsingPath animationX = new DoubleAnimationUsingPath();
            animationX.PathGeometry = this.line.Data?.GetFlattenedPathGeometry();
            animationX.Source = PathAnimationSource.X;
            animationX.Duration = new Duration(TimeSpan.FromSeconds(second));

            DoubleAnimationUsingPath animationY = new DoubleAnimationUsingPath();
            animationY.PathGeometry = this.line.Data?.GetFlattenedPathGeometry();
            animationY.Source = PathAnimationSource.Y;
            animationY.Duration = animationX.Duration;

            DoubleAnimationUsingPath animationAngle = new DoubleAnimationUsingPath();
            animationAngle.PathGeometry = this.line.Data?.GetFlattenedPathGeometry();
            animationAngle.Source = PathAnimationSource.Angle;
            animationAngle.Duration = animationX.Duration;

            _story?.Stop();
            _story = new Storyboard();
            _story.RepeatBehavior = RepeatBehavior.Forever;
            //story.AutoReverse = true;
            _story.Children.Add(animationX);
            _story.Children.Add(animationY);
            _story.Children.Add(animationAngle);
            Storyboard.SetTargetName(animationX, "translate");
            Storyboard.SetTargetName(animationY, "translate");
            Storyboard.SetTargetName(animationAngle, "rotate");
            Storyboard.SetTargetProperty(animationX, new PropertyPath(TranslateTransform.XProperty));
            Storyboard.SetTargetProperty(animationY, new PropertyPath(TranslateTransform.YProperty));
            Storyboard.SetTargetProperty(animationAngle, new PropertyPath(RotateTransform.AngleProperty));

            _story.Begin(this);

        }

        private void DashAnimation(double second)
        {
            this.ball.Visibility = Visibility.Collapsed;


            var animation = new DoubleAnimation(0, -10, new Duration(TimeSpan.FromSeconds(second)))
            {
                RepeatBehavior = RepeatBehavior.Forever,
            };
            Storyboard.SetTargetProperty(animation, new PropertyPath("StrokeDashOffset"));
            Storyboard.SetTarget(animation, this.line);

            _story?.Stop();
            _story = new Storyboard();
            _story.RepeatBehavior = RepeatBehavior.Forever;
            _story.Children.Add(animation);
            _story.Begin(this);
        }

    }
}